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Results for Author: Peter Sullivan

The Agile Product Team's "Work From Home" Checklist

Posted by Peter Sullivan on March 25, 2020 5 min read

Social distancing is forcing Agile product teams to become truly (small ‘a’) agile. At ITX, adapting and collaborating virtually are part of our culture. With our long-standing remote first philosophy, we’re prepared to seamlessly transition from co-location to remote work. Let our architects, designers, and developers help ease the transition to your new normal.

Review our remote work checklist for everyday best practices. You can also catch some of their personal anecdotes and insights to help you and your product development teams become truly agile. We hope these tips enhance your productivity, effectiveness, and morale.

Click to download a .pdf version of the Agile Product Team's Work From Home Checklist!

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ITX Product Momentum Podcast – A Pragmatic Approach to Product Management

Posted by Peter Sullivan on March 09, 2020 4 min read

Imagine a colleague asks you to describe the software product manager role. Where would you begin? So few of us actually studied this stuff in college. How can we hope to explain it when we’re not even sure we’re doing it right? We deliver MVPs for MVAs. We set goals using OKRs and KPIs. And we apply a host of methodologies to build all this incredible software. But in the midst of all the jargon, it’s easy to lose sight of our greater purpose.

In this episode of the Product Momentum Podcast, Sean and Paul chat with Johanna Rothman. Also known as the “Pragmatic Manager,” Johanna helps product leaders identify problems, recognize opportunities, and remove obstacles in their development process. Though she has authored more than a dozen books on digital product management, Johanna sees software not as the end goal – but as the means by which we achieve that greater purpose – inspiring our teams to improve the world around us.

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ITX Product Momentum Podcast – Episode 19: The Significance of Contributive Design

Posted by Peter Sullivan on January 29, 2020 5 min read

As organizations move inexorably to a team-based, agile methodology, how do individual contributors effectively demonstrate what they're working on or what they’ve accomplished? If performance is measured based solely on the team’s deliverables, how do team leaders appropriately acknowledge each member’s contribution or target their professional development? Enter the concept of contributive design, in which involvement of the individual is made clear. Contributive design fosters an environment in which team members collaborate as one, but also where they're not necessarily dependent on others for their own outcomes.

In this episode of ITX’s Product Momentum Podcast, hosts Sean and Paul welcome Miguel Cardona, professor of design, artist, and keynote speaker at ITX’s 2nd annual ITX UX 2019: Beyond the Pixels design conference. Miguel introduces us to contributive design and its far-reaching impact – not only in the classroom, where contributive tools help him evaluate the performance of project teams and isolate the contributions of each student. Contributive design applies with equal significance in the workplace as we consider the modular nature of teams, design systems, and the user experience.

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How Human-Centered Design Delivers Tomorrow’s Solutions

Posted by Peter Sullivan on October 10, 2019 4 min read

ITX UX 2019: Beyond the Pixels Conference Takeaways

ITX UX 2019: Beyond the Pixels design conference created one of those potentially historic moments. The kind of moment that, looking back years from now, we may realize the true measure of its significance.

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Human-Centered Design

Posted by Peter Sullivan on October 04, 2019 3 min read

Product people get excited about solving problems that make people’s lives better. On that we can all agree. It’s the approach we choose to achieve that goal where differences arise. Sometimes the differences are significant and obvious – Agile vs. Waterfall, for example. Sometimes, they seem much less so. Take user-centered design vs. human-centered design. Aren’t users of our products human? Of course they are, but there’s more to the difference than a mere distinction.

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